For Publishers

“I design games where every decision carries meaning. For players who want to think, not just roll and move.”

— Timothy W. Kühn, Founder of TWK Designs

What I Bring to the Table

Every design submitted for consideration is ready for serious review. That means a clear creative vision, well-documented mechanics, and extensive playtesting across multiple groups including blind playtests, so you can trust that what you receive has already been stress-tested before it reaches your hands.

Each game comes fully supported with a sell sheet, rulebook, physical prototype, Tabletop Simulator file, print and play version, and card image files. Whatever your review process looks like, I can accommodate it.

I approach every publisher relationship with transparency and professionalism. I respect your time, communicate clearly, and understand that bringing a game to market is a business decision as much as a creative one.

Frequently Asked Questions

Have any of your designs been published?

No, and that is exactly why this page exists. TWK Designs is actively seeking a publishing partner to bring its first design to market. Every design put forward for consideration has been developed to a professional standard, with thorough playtesting, complete documentation, and a clear creative vision behind it.

How much creative control can a publisher expect to have?

Full control, if that is what is needed. Publishers understand their market, their audience, and their catalogue far better than I do, and I respect that completely. I am always happy to collaborate and offer input when invited, but every final decision is yours.

Can the theme of a design be changed?

Absolutely. When developing a design, I select the theme I believe best suits the mechanics, but that choice is not set in stone. The mechanics are the heart of every design and the theme is simply a layer on top. If a publisher sees a stronger fit with a completely different setting or theme, I am fully open to that.

How thoroughly have your designs been playtested?

Extensively. Every design goes through multiple rounds of playtesting across different groups before it is ever submitted to a publisher. This includes blind playtests, where players engage with the game using only the rulebook and without any guidance from me, ensuring the rules are clear and the experience holds up on its own.

What can you provide to support a publisher’s review process?

A full suite of materials, including a sell sheet, rulebook, physical prototype, Tabletop Simulator file, print and play version, and card image files. If your process requires something specific, just ask.

Do you submit designs to more than one publisher at a time?

Yes. I typically approach several publishers simultaneously to gauge interest. Once a publisher requests a prototype however, I offer them exclusivity for a mutually agreed period of time. If multiple publishers express interest at the same time, I operate on a first come, first served basis.

Have other publishers responded positively to your work?

Yes. The feedback received so far has been encouraging and continues to inform and strengthen every design. Out of respect for the publishers that have been approached, specific feedback is kept private, but I am happy to share it confidentially with any publisher who requests it during the review process.

Is meeting in person an option?

Yes. I am based in Prague, Czech Republic, so meetings in the city are always a possibility. I am also open to connecting at conventions or events depending on availability. If you would like to meet, arrange a demo, or discuss a design in person, feel free to get in touch and we can find something that works.

To what extent is AI used in your designs?

I believe only human artists can truly bring a design to life visually, which is why I always work with artists on my projects rather than relying on AI generated artwork. Beyond that, I do use AI as a support tool in a limited capacity, primarily for brainstorming themes and names in the early stages of development, generating concept art, and for proofreading rules and catching spelling mistakes or inconsistencies. The designs themselves are entirely my own.

Who owns the artwork used in your designs?

All artwork is fully owned by TWK Designs. I work with third-party graphic studios to produce the visuals for each game, guiding the process through concept art that I provide. The result is artwork that is original, purposeful, and entirely mine.